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Steam announcementView the game on SifterOctober 1, 2026

Version 1.1 and the Free Content Pack Are Now Available

Core Updates

  • Added a free DLC and the new character, Thief Prince.
  • 16+ Units, 30+ Magic Items, and 30+ new modifiers. Adjusted and rebalanced a large number of magic equipment and Divine Artifacts.
  • Reworked or expanded existing blessing categories:
  • Iron Bulwark: Added more synergies with ranged Encourage.
  • Retinue of Servants: Added Overwhelming Numbers mechanics, giving horde tactics more strategic options.
  • Primordial Life: Addressed the Feathered Serpent’s lack of offense.
  • Blood of Vengeance: Expanded the Noble Wounds blessing branch.

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Strengthened Armor-related mechanics, and reduced Armor Penetration on all units and equipment.

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Demigods can now be hunted in the Trial of Divinity. Slave Hunting stages no longer spawn duplicate enemies.

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Drag-and-drop deployment.

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Added switchable portraits for all characters.

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Unit Balance

  • All Cavalry: Health +5~10.
  • Recruit-type Golden Ear units: Cost -1. Golden Ear Sower: Range +3f.
  • Greatsword Emerald Guard: Health +5, Hit Rate +5%. Gunlance Emerald Guard has been completely reworked.
  • Horned Duelist: Armor and Damage +1, Melee Dodge +5%. Horned Casters gain the Noble trait.
  • Visitor Egg: Damage -2, Hit Rate -20%. All Imprinted Troops: Cost -1, Health -5.
  • Lancer Ancestor Hero: Area Damage +1.
  • Rebalanced the four Legendary Champions.
  • Reduced the Knockback Strength of Impaled Demon / Cleaving Demon.
  • All Claymen: Health -5, Armor +2, Blood efficiency when hit +25%, Equipment inheritance on death +25%.
  • Blood Bonding from unit Traits and equipment -10~20%.
  • Javelin Swamp Hunter: Javelin damage type changed from Magic to Poison.

Celebratory image from June Yi

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.