- Grip has been standardized across maps. Before this version, each map defined grip values for each material separately, meaning that the same looking dirt on different tracks could have different grip values. Now every map uses the same grip value for same textures
- More changes were done to CPU opponents. Pathfinding performance was significantly improved and CPUs are now better at predicting other racers' movements
- Brazilian Portuguese language has been added, translation was done by AllisonCA
- More controller glyphs were added
- Global controller dead zone settings
- Default dead zone has been changed from 5% to 20%
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.