Winmon Dev Log: v1.0.9 → v1.0.12
Winmon Dev Log: v1.0.9 → v1.0.12
First, we're really sorry about the crash in yesterday's v1.0.12 update that stopped some of you from getting into the game. We fixed it as fast as we could as soon as we found it. Thank you for your patience, and for the quick reports that helped us track it down.
Over the last few updates we've focused on making progression smoother, getting your Winmons and Soots working reliably, and fixing a long list of bugs you reported. Here's everything in one place.
⚖️ Balance: Progression Made Easier
- Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients.
- Magic Cooking Pot: now 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price doubles with each one you buy.
- Protein Converter: now 300,000 Gold (was 1,000,000). The price doubles with each one you buy.
- Mechanic Table: Lead cost reduced from 100 to 20.
- Battery recipe: Lead cost reduced from 15 to 3.
- Burrowmine evolution: Gem Stones needed reduced from 38 to 25.
- Mountain background now needs 12 Winmons to unlock (was 8), and it has swapped places with Snow Mountain in the Decoration shop.
🛠 Winmons & Soots Get to Work
- Fixed buildings waiting forever for a worker. A Winmon that left, was removed or evolved could keep its job slot reserved and lock everyone else out. Buildings now clear these stuck slots on their own.
- Soots now bring ingredients to buildings that are waiting for them, and come back as soon as the missing items reach your inventory.
- Fixed several Soots chasing the same items, with one returning empty-handed.
- Fixed Soots getting stuck when a building's recipe changed or the building was removed while they were carrying items.
- Fixed Thunderoar playing its care animation at fruit trees without actually caring for them.
- Fixed Volterror's work animation not contributing to jobs.
- Evolved Winmons now keep the Flag they had before evolving.
✨ Quality of Life
- Price highlights: prices turn red when you can't afford them, in the Shop, shop tooltip, Winmon zone upgrade button and abandoned building repair window. They update live as your Gold and items change.
- Quick Adjust button: a new HUD button takes you straight into window-adjust mode.
- Hide / Close All HUD: the HUD toggle now cycles Open → Hide → Close All. Close All also hides the quest list, the Sun and the bottom-right buttons for a clean view of your Winmons. It unlocks once the main onboarding is done.
- Sub-windows follow the game window: Inventory and other windows open next to wherever you've placed the main game strip, and flip below it if the strip is at the top of your screen.
- Settings apply instantly: the Save and Cancel buttons are gone. Volume, VSync, Show Name and Language take effect right away. Quitting now uses a new Shut Down button, and your window zoom level is remembered between sessions.
- Pig General quest rewards now go straight into your inventory when you hover over them.
- Hover over Essence in the Prestige Skill Tree to see how to get it.
- Mini Stone, Mini Lead and Mini Platinum now show one clean price in the Shop.
📜 Quests
- Fixed main quests sometimes not being claimable after you finished them.
- Fixed Pig General quest rewards (such as Gem Stones) sometimes not reaching you.
- Fixed Scroll Quests showing the wrong Winmon as an unlock reward.
- Army of Servants now unlocks only Dumbbellimp. Burrowmine now unlocks from Era of Energy instead.
- Advanced Agriculture no longer lists building unlocks that were moved to other quests.
🐛 Bug Fixes
- Fixed costs being taken wrongly when the required item was split across several inventory slots (Shop, evolution, building repair and the Prestige skill tree).
- Fixed buildings using too many ingredients, or showing the wrong amount, when the same ingredient came in different qualities.
- Fixed Sell All at the Pig King selling items that can't be sold.
- Fixed the HUD toggle getting stuck hidden or unusable for players who hadn't done some of the later tutorials yet.
- Fixed window resizing: the edge you drag no longer snaps to your cursor, and resize handles no longer stay on screen after closing Settings.
- Fixed leaving adjust-window mode so the HUD always comes back correctly.
- Fixed objects sometimes not reacting when hovered.
- Fixed the Skill Tree tab buttons and the position of the Electric Factory upgrade UI.
- Small shop config fix for the Arcane Table.
🎨 Polish
The Sun now scales with your zoom level. New hover effects on the starting Winmon selection screen and on Trait slots. A new look for the Confirm window, with a cleaner outline and drop shadow, plus a new main HUD button. Updated Vietnamese descriptions for Voltang and Volterror.
Thank you again for sticking with us, and sorry once more for yesterday's trouble. If you run into any issues, please let us know in the Steam Discussions. Every report helps make Winmon better. Have fun farming with your Winmons! 🌱💛
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.