Hi everyone! We've shipped three small updates in a row. They're mostly about quality of life, fixing annoying bugs, and a bit of balance tuning. Here's everything that changed.
v1.0.11
- Fixed: The HUD toggle button could get stuck hidden or unusable for players who hadn't done some of the later tutorials yet (placing a building, using a machine, unlocking the Factory Zone). It now unlocks as soon as the main onboarding is done.
- Fixed: Volterror's work animation now correctly contributes to jobs.
- Updated Vietnamese descriptions for Voltang and Volterror.
- Small shop config fix for the Arcane Table.
v1.0.10
New
- Quick Adjust button: there's a new button on the main HUD that takes you straight into window-adjust mode. You no longer have to go through Settings.
- Hide / Close All HUD: the HUD toggle now cycles through three states: Open → Hide → Close All. "Close All" also hides the quest list, the Sun and the bottom-right buttons, so you get a clean view of your Winmons. This unlocks after the main tutorial.
- Sub-windows follow the game window: Inventory and other windows now open next to wherever you've placed the main game strip, not at a fixed spot on the screen. If the strip is at the top of your screen, windows flip to open below it.
- Essence tooltip: hover Essence in the Prestige Skill Tree to see how to get it.
Balance
- Mechanic Table price: 100 → 20
- Battery recipe: Lead cost 15 → 3
- Burrowmine evolution: Gem Stones needed 38 → 25
- Army of Servants (main quest) now unlocks only Dumbbellimp. Burrowmine now unlocks from Era of Energy instead, which used to unlock Dumbbellimp a second time.
- Snow Mountain and Mountain backgrounds swapped places in the Decoration shop. Mountain now needs 12 instead of 8.
Fixes & Polish
- Fixed window resizing: the edge you drag no longer snaps to your cursor.
- The Sun now scales with your zoom level, so it stays in proportion to the scene.
- Fixed leaving adjust-window mode so the HUD always comes back correctly.
- New Confirm window look with a drop shadow.
v1.0.9
Improvements
- Evolved Winmons keep their Flag: a Winmon that evolves now keeps the Flag it had before evolving.
- Settings apply instantly: we removed the Save / Cancel buttons. Volume, VSync, Show Name and Language now take effect as you change them.
- New hover effects on the Winmon selection screen and on Trait slots.
- New Confirm window outline and a new main HUD button.
Bug Fixes
- Winmons stuck idle at buildings: fixed a problem where a building could stay "reserved" by a Winmon that had left or no longer existed, which locked every other Winmon out of it. Buildings now clean up these ghost reservations automatically.
- Main quests couldn't be claimed in some cases. Fixed.
- Fixed hovering objects sometimes not working.
- Fixed the Electric Factory upgrade UI being in the wrong place.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.