- Fixed an issue where a new Blueprint could not be created after editing an existing Blueprint.
- Fixed an issue where customers could not properly reach upper floors.
- Fixed an issue that could cause crashes in multiplayer.
- Improved latency detection in the multiplayer lobby.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.