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Steam announcementView the game on SifterOctober 3, 2026

The Fortresses & Sewers Update is LIVE

As chosen by the Update Poll, two more dungeons make it into the game, one with a very unique look and new interactables. and another with a whole new dungeon-generation algorithmn! What? Two updates in one? Plus a bunch of books, but no rats of magitech robots?? Well, now you gotta vote for those!

Changelog

  • 2 New Dungeon types:
  • Metal Fortresses! The lair of Devils in the snowy far reaches of the world, with technology beyond comprehension!
  • City Sewers! Massive structures below Cities, filled with monsters, lowlifes, dung, and everything else you'd expect!

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New Door type: Automatic Doors! As slow and inconvenient as IRL, but much more durable!

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2 new water types: Acid, dealing damage over time, appearing on the bottom level of Fortresses, and Dung, inflicting body ailments, on the Sewers!

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7 new Lorebooks!

  • Guide to Hunting & Cooking Different Races, by Sir Bananalot!
  • "Claw & Talon" and "Wanted: ALL Avians" by Caninegirl Ashley!
  • The Doctor Desmond's Saga by Maquinoide!

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Adjusted the dungeon generation formula so there's less chance of super small dungeons spawning in higher level areas

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Better sounds for sliding doors in Shiros (Oriental Castles)

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Better UV mapping for elevator platforms (used in Pyramids and Fortresses)

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Cut the bottom part of Ritual Sites so they don't clip to the lower floor inside buildings

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Opened Secret Walls no longer block your path on the lower floor, invisible

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Small adjustments to some Shiro (Oriental Castle) Dungeon rooms

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Temples no longer spawn with thatch mats/beds, which were a death trap due to the flooded floor

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Added an option to toggle off the display of Effects in the HUD

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Better color for water/liquids in general

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Equipment slots now show the current fuel amount of tools instead of their durability (if they use it)

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Minimap Fog now more closely follows different room sizes

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Nerfed EXP gain for Dodging since one of its training conditions (actually dodging attacks) was fixed

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Per popular demand, rolled back the visual changes to the HUD Messages (back to grey background on black text)

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Roamer groups now no longer roam if you have a Quest from one of them

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Shortened the display text when you have the Buff Attribute Effect (using abbreviations like STR, DEX, etc.)

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Slightly improved the hitbox of the Ooze's Boss Ultimate's Acid Spill

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Spread the audio emmitted from interacting with objects and items to emitters other than the body one, so less audio is cut off when it overlaps (e.g. grabbing an Item while casting a Spell)

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Fixed dropped Items breaking that produce another Item (like glass shards from bottles) sometimes not doing so

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Fixed not being able to enter climbing mode on default gamepad configurations

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Fixed pressing letters while having the Effect list open in Spell Creation triggering shortcuts

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Fixed sorting of elements in the Map Screen (mostly on the new Show panel)

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Fixed the Repair Effect sometimes bugging and granting equipment infinite Durability and scrambling their stats

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Fixed Transforming Bosses in the Devil Spire sometimes crashing the game

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Other misc changes and improvements

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Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.