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Steam announcementView the game on SifterSeptember 18, 2026

The Beards & Ears Update is LIVE

As chosen by the Update Poll, the Beards and Ears Update is up! With a ton of improvements and expansions to character creation and generation, with some significant contributions by the community!

Changelog

  • BEARDS! 15 new styles of Beard for you to enjoy!
  • You can now customize the Ears, including size, angle and even type (of 16!), of Humans to make your own elves and halflings!
  • 20 new hairstyles! Including ponytails and chonmages!! A fan-contribution by @ShadowX99
  • You can now edit Arachnids' Eye and Carapace color during Character Creation!
  • Improved the Ear textures of Fairies
  • New NPC Job: Mercenary! Basically a Guard that prioritizes AGI and DEX instead and prefers Light Armor and Weapons, which are rarely enchanted, and also not a snitch!
  • Added ?????, ?????, ??????? and ????????? as rare Roaming groups
  • New Lorebook by @Esteemed_Commander: The Pasture!
  • Big improvements to the consistency of the World's Generation based on its Seed (the world's name), thanks to a big contribution from Lagging Savant @lagging_savant!
  • Updated NPC hair generation based on Job
  • Max character age has been raised to 54, so the min, med and max values for it are now 18-36-54
  • Guards now prioritize Heavy Weapons when generated
  • Citizens now are of different Jobs based on their age: Attendants, Guards and Thieves are ZOOMIES, while Managers, Gatekeepers and Bankers are UNCS
  • NPCs now increase their Attributes on Level Up based on their Job, which is what defined their starting ones, and also adjusted them so more Jobs have unique ones
  • Using Repair Kits instead of Combining them with Equipment now also grants Smithing/Crafting Skill EXP
  • Fixed a bug where containers in a shop would get their weight duplicated after bartering with the shopkeeper
  • Fixed a bug where dropped Items hit with the Time Pass Effect didn't rot properly
  • Fixed a bug where the Swap Effect worked poorly when you or the target is mounted on an Animal
  • Fixed Avian and Satyr arms disappearing when attacking/punching
  • Fixed backing out of the Storage Service after taking an Item from a stack not rolling that Item back to its original number
  • Fixed changing your Save Data Location in the title Screen not properly refreshing the disabled status of several of the menu's buttons
  • Fixed detached bone legs on Arachnid Liches
  • Fixed Factions not resetting properly sometimes if you have Animal Party Members
  • Fixed Item Collection Quest deliveries being cheatable if you added another Item before the target ones (it'd be taken instead of them)
  • Fixed not being able to deliver Item Collection Quests
  • Fixed NPCs in Settlements, and Adventurer party members, killing each other at the start because of randomly assigned Religion Factions
  • Fixed pressing some letters in the Save Location's text input causing ghost buttons to leak (like pressing Z to reset to Default)
  • Fixed Rescue Quests not properly generating the Rescuee
  • Fixed some incorrect slider mins and maxes when changing races during Character Creation
  • Fixed some Items being bugged in the Crafting Menu (Declarations of War/Peace and Silk Textiles)
  • Fixed the Stealth Skill Quickfinger Perk reducing your Special Attack damage if your weapon has lower Speed

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.