As chosen by the Update Poll, the COW Update is up! Following our Farm Things trend, whole Cows and Bulls have made it into the game! Including their Milk, and a Bucket to gather it! More important fixes and improvements too as usual, but who cares? COWS!
Changelog
- New Animal: Cows! Also known as Bulls (udders missing and horns added), these large farm Animals are as useful in a farm as they're clumsy in an adventure!
- New Item: Milk! A healthy drink that restores both HP and MP, but spoils quickly!
- New Tool: Bucket! Which can be filled with Water to douse flames in yourself or others, or Milk from the new Cows, to douse your cravings
- Satyrs can now eat Manrooms
- Female Horses are now named Mares
- Animals will no longer follow you around if they like you enough if they're owned by someone
- Updated Animal aggression (fight or flight) based on race and sex, including when other animals of the same herd are attacked (so bulls will defend cows more)
- Improved placement of players after fast-travelling
- Player's barks/shouts now have their own volume slider and frequency seting (for how often it happens)
- Increased the ranges and steps of several Advanced Options to allow for finer configuration
- Fixed broken Satyr models in the World Generation screen's shadows
- Fixed bugs when a body you're interacting with dies by making the menus close
- Fixed Crouch and Running Jumps using Stamina when you're a Satyr
- Fixed equipped weapons loading wrong if you're using the Mighty Ring (Giant Hand Perk) and are dual-wielding two-handed weapons
- Fixed horns and beards not being invisible in first-person
- Fixed non-Euclidean Bookshelves being able to display infinite books outside the rules of space
- Fixed poorly rounded values for Items' short descriptions that restores HP/MP
- Fixed Satyr's Lich form, and other skeleton's UV mapping
- Fixed slightly clipped Feet Accessories (Boots, etc.) in Satyrs
- Fixed some bugs with using Items/Equipment from the shortcuts bar, especially if it's an Item equipped like a WeaponFixed Settlements generating with ground levels outside the Buidling grid, so now all your buildings should snap cleanly to existing structures in regenerated or new worlds
- Fixed the extreme size of Goblins and Satyr's equipped Eastern Vambraces (Sode)
- Fixed the size of Fairy Devils' Horns
- Fixed visual oddities when your head is underwater inside buildings but you're in third-person
- Other misc fixes and adjustments
Want to vote on what will come next? Join us on Discord!
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.