← Gaming news
Steam announcementView the game on SifterAugust 14, 2026

The DUMMY! Update is LIVE

As chosen by the Update Poll, the DUMMY! Update is up! Featuring a long list of long-needed Workstations, Craft Tables and more! And also a long list of fixes and improvements!

Changelog

  • 7 new Craft Tables to spread out the massive crafting recipe lists! Oven, Stove, Table Saw, Loom, Hearth, Carpentry Table and Sewing Table!
  • 2 new Workstations: The Devil Casket, to store and preserve bodies, and the Training Dummy, which can even attack you!
  • New Item Container: Magic Chest! An expensive golden chest that, like Magic Bag, has its own global inventory you can access from anywhere you build one!
  • Adjusted the stats, recipes, sounds and costs of all Craft Tables
  • Redefined how Craft Tables and Workstations generate in the world to account for the new ones
  • Renamed the Anvil Workstation to Repair Anvil, and the Altar to Enchanting Altar, to better clarify their uses
  • When you break Wood Log Items, you now get their Planks!
  • Added a confirmation window to Regenerating Worlds in the Title Screen, with details about what will be kept or not
  • Added Spell Memory multiplier to Advanced Options
  • Bandits and Marauders when recruited now properly Own all their Items and Equipment, so you don't HAVE to take it all from them when you want to Barter
  • Better code for Character's shouting (NPC's HUHing, Horses neighing, werewolves holwing, etc.), so they're less spammy and inconsistent
  • Better code to avoid the rare instance of two Transform Effects (including Raise Dead) triggering at the exact same time (mostly because of lag) causing all sorts of issues
  • Charm and Control now allow you to bypass NPC's fear of monsters (Lich, Undead, Skinwalker, etc.)
  • Desiccated no longer sand when they're dead
  • Only the player may now strike down the Devil Spire's ?????
  • Set the Speak to Dead Effect to be properly tagged as a Duration one, to make it clearer that it needs a duration to work properly (you can only talk while it's active), this also makes it so it's generated with a long duration in Scrolls and Grimoires
  • Skinwalkers no longer fear Skinwalkers, so you can spot which NPCs are your buddies! (without killing them)
  • Slightly better code for getting hit by Blade Traps
  • Slightly better wood texture for Buildings
  • The Mana cost number and black line on the MP bar now properly show how much Mana the spell will cost as it charges with the max level Spellcasting Skill Perk
  • The Undead (and Skinwalkers) no longer fear Liches, as they're their masters
  • Fixed a lot of submenus (like Services and Item/Spell Use) not being protected against the NPC being killed or worse
  • Fixed enemies possibly entering battles with themselves if they hit themselves too hard
  • Fixed ghost Moon Phases causing Ritual Site Conditions to break (spooky)
  • Fixed missing snapping of Charisma values on the Barter Menu
  • Fixed Paleshrooms often spawning with 0 Intensity Effects
  • Fixed the Advanced Options not working when changed manually
  • Fixed the Player Marker being below the name of locations in the Map Menu
  • Fixed the red and white shines in the HUD's HP and MP bars to indicate how much of them was lost/spent
  • Other misc fixes and improvements

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.