Huge thank you to everyone who has jumped into our world of BLACKWOOD so far, it’s been a whirlwind the last 24 hours.
We have been reading your feedback and bug reports and tracking them. Those reports mean the world to us and enable our small team to get fixes out as quickly as we can. This patch is just the start to address the most common and biggest issues. More updates are already in the works and on the way.
Keep those reports coming, either here or join our community on Discord to stay up to date, share feedback, or connect directly with the team. Join our Discord here: (Join)
Our Frequently Asked Questions have also been updated here: BLACKWOOD FAQ.
Check out the patch notes below, and thanks again!

Additions
- Added melee target cycling using the same button as shoulder switch to cycle between enemies.
- Added outfit switching from the basement.
- Added fire mode switching. Press B by default on keyboard or R1/RB on controller to switch between available fire modes.
- Added mouse sensitivity settings for aiming.
Updated
- Updated shooting range poster texture.
- Updated melee lock-on to be stronger.
- Updated Mission 4 boss fight damage range.
- Updated PSO collection.
- Updated Supporter Edition items to be immediately available in the inventory when starting a new game.
- Updated store tasks to display as "Optional."
- Updated the melee attack warning prompt to appear immediately when an enemy begins attacking instead of only during the parry window.
- Updated the final parry against a low-HP enemy during melee fights to trigger a takedown.
Fixes
- Fixed weapons going missing during cutscenes when attempting to pick up a weapon right before a cutscene.
- Fixed fire extinguishers being able to kill the player through walls.
- Fixed enemies spawning too close to the player during wave-based gameplay.
- Fixed a shader sorting issue on the broken sewer wall causing VFX to render through the wall.
- Fixed elevator button LOD issues on lower settings.
- Fixed the mission buy-in not showing a prompt when the player does not have enough money.
- Fixed enemies being able to grapple the player while reacting to being hurt.
- Fixed scope installation direction.
- Fixed weapon lasers disappearing when the crosshair is turned off.
- Fixed Amelie moving her head around when Anton enters the store while she is talking.
- Fixed the KS12 weapon missing its store description.
- Fixed player-set DVD prices resetting every day.
- Fixed stutters caused by outdated PSOs.
Coming In The Next Patch
- Improved Autosaving system, sleeping will no longer be the only way to save
- Improved the feeling of diving physics
- Fixing a bug that is stopping breakfast from giving extra health in missions
- Improvements for controllers
- Improved Enemy accuracy
- Improved UI to display info
Keep on the lookout for more updates soon, and let us know if this patch has helped resolve issues you’ve run into.
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🖤 BLACKWOOD Supporter Edition DLC
Open this on SifterPosted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.