Update 1 | Now available for everyone on the Default Branch!

Main Branch Update Rev3.1782
The latest Public Beta update has completed testing and is now available on the Main Early Access branch! This update focuses on Career economy balancing, vessel persistence, ship handling, mission improvements, UI fixes and world polish.
💰 Career & Mission Balancing
- Rebalanced Credit rewards across Career levels based on the first gameplay statistics and player feedback.
- Ferry, Pilot, Inspection, Repair and Tourist missions now award XP and Credits based on mission distance.
- You can now request another Ferry mission while remaining docked at the ferry terminal with the small ferry.
- Fixed a rounding issue where loading exactly the required number of containers could prevent a Merchant mission from recognizing the cargo as loaded.
💾 Career Vessels & Save Games
- Career vessels now save individual fuel level, hull condition and custom vessel name.
- Career vessels currently retain a minimum of 5% fuel and 5% hull condition to prevent situations where a vessel becomes unusable. A more complete gameplay mechanic is planned for the future.
⚓ Ship Handling
- Reduced rudder effectiveness when going astern on shaft-propelled vessels.
- Added vessel-specific parameters for propulsion type, deceleration effectiveness and crash-stop behavior. These are not yet configured for individual vessels.
- Reduced speed smoothing for more accurate stopping and crash-stop behavior.
- Further adjustments to rudder behavior.
🧑✈️ Tutorials & Missions
- Updated the Mission Location Helper with a new design.
- Added additional text when mission targets are displayed.
- Simplified Ship Handling 1 to prevent progression from getting stuck when an action was already performed before the corresponding tutorial step.
- Removed unnecessary wait times from Ship Handling 1.
- Mission indicators now display distance in meters or nautical miles (NM) and use different colors for missions and tutorials.
- Simplified the Wittow Ferry transport location to avoid confusion.
🖥️ UI, Controls & Localization
- Fixed the Docking and Autopilot panels not appearing when starting on foot.
- Fixed an issue where the HUD minimap could take input focus and change the active input configuration.
- Fixed missing translations in the Keybinding Menu.
- Improved localized UI elements and Cyrillic font support.
- Added a Discord button to the Main Menu.
- Improved UI resizing for menus with larger numbers of entries.
🌍 World, AI & Visual Improvements
- AI vessel speeds now vary slightly while operating freely.
- Adjusted the AI route at Ralswiek to reduce collisions near the yacht berth.
- Fixed incorrect sky positioning on the Dover map.
- Adjusted water depth and fixed seabed flickering in Dunkirk.
- Fixed a flickering building in Peenemünde.
- Reduced excessive banking of the small Rescue Boat.
- Adjusted vehicle movement height on the Large Ferry ramp.
- Adjusted the Pilot boarding ladder on the Cruise Ship.
⚙️ Additional Improvements
- 🛏️ Weather now changes appropriately after sleeping for several hours.
- 🧹 Removed obsolete assets and references that could cause internal linking and data-table issues.
- ⚙️ Benchmark video settings are now only updated following a major game update.
We continue to work intensively on bug fixes and improvements. Every properly filled-out bug report you send us helps! You can submit a bug report at any time by pressing Ctrl + Tab while in Ship Control Mode. These reports provide us with valuable diagnostic information and are especially helpful in tracking down and fixing rare issues that are difficult to reproduce. Thank you for your support!
❤️ A big thank you to everyone who tested this update on the Public Beta branch and provided feedback and bug reports. These changes are now available to all players on the Main Early Access branch with Rev3.1782!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.