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Steam announcementView the game on SifterOctober 2, 2026

Samson Hotfix 2026-10-01

Hi everyone!

As some of you may have noticed, we pushed a hotfix for Samson yesterday, addressing a few minor issues we identified following the console launch and our latest update here on Steam.

We've seen all the amazing positive feedback, as well as the constructive criticism, and we're so grateful that so many of you are enjoying the game. We're always listening to your feedback and looking for ways to improve in the areas you've brought up. Your input helps us continue to make Samson a better experience for everyone, so thank you.

With that said, we're working on a somewhat larger update, focused on but not limited to improving combat responsiveness. This is something we've seen a lot of feedback on, from both PC and console players, so we've made it a priority.

While we can't share an exact release for that just yet, we're looking at about a week/weeks. Our goal is to get the update out as soon as possible while making sure it launches as smoothly as we can. Yesterday's update included:

  • Fixed an issue where you could end up in a state unable to perform melee takedowns until you performed a Quit>Continue. This issue happened if you were in the process of performing a takedown but got interrupted by e.g. a thrown weapon.
  • Getaways: Fine tuned locations and waiting times for all Getaways for when you are supposed to pick up passengers. Show the green target circle during the entire pickup process to make it clearer that you are supposed to stay put within a certain radius during the pickup.
  • Taxi Gigs: Fixed an issue where you could get stuck with a non-abortable taxi fare
  • Clear any current GPS navigation on a new Day and when you respawn at the Clinic
  • Fixed a visual issue that left some parts of a van in mid-air after a takedown
  • Prevent vehicles from colliding with pickups
  • Fixed an issue where sometimes, the Greet input did not trigger as intended
  • Fixed an issue in Skulls and Crowlanes where sometimes you could end up in a state where you could not progress the Mission after picking up the bags
  • Fixed a visual issue where in rare circumstances you could fall through the ground after being Knocked Out

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.