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MXGP 26 Update 1 Details - Custom Keybinds, AI & Physics Improvements and More
Thank you for jumping into MXGP 26 and for all the feedback so far. Our first PC update is now live on Steam.
Steam will download it automatically. If it doesn't appear, restart Steam.

What's New
- Custom keybinds: controls can now be fully remapped on PC
- Online physics: improved bike physics for clients during online races
- Physics polish: overall physics polishing across the game
- Updated AI: general AI improvements on every track, in both MXGP and MX2
- AI at Arnhem: fixed AI going off track
- AI at Foxhills: fixed AI behaviour on slopes
- First-person camera: further smoothing, so jitter and shake are reduced again. FOV still changes how noticeable it feels, so it's worth trying a few values
- Online riders: the online experience is generally smoother when seeing other riders
- Online joining: fixed issues when joining online sessions
- Online crashes: fixed known crashes during online games
- Player Progression: fixed a crash that could occur when going into Player Progression
- Speed Regulation Assist: deactivated, as it could block the bike from accelerating
- Johannesburg: fixed the Holeshot not triggering
- Localisation: fixed issues in Japanese, Korean and Simplified Chinese
- Track screenshots: updated across the game
- Various fixes: a range of UI, gameplay and minor bug fixes
Let us know how the update feels in the comments, or report anything you find in #bug-report on our Discord: Join the MXGP 26 Discord
Thanks for riding with us. See you on the gate! The Nacon Racing team and Artefacts Studio
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.