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Update - Critters are richer!
Hi community,
Here are the rats🐀🐀.
We noticed that some of you may have complaints about insufficient early-game economy.
Considering the current gameplay experience, we've made an emergency supplementary distribution of some economy items and 1 staff to each leader's starting loadout. Everyone's opening should be pretty flush now :)
Going forward, we'll also try to address the problem of economy downward spiral. If you have any suggestions, feel free to connect via email: shushushustudio@gmail.com
Other update contents:
- Fixed an issue where Chip couldn't gain earnings from the trading fortress.
- Fixed unclear descriptions on some items (Orbiting Drone, Alchemy, etc.).
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.