Galaxy Critter Co. is OUT NOW!

Hii this is Shu from Rat2 Studio, a 2-person indie dev team.
After nearly 2 years of part-time development, our first game, Galaxy Critter Co., is finally launching on Steam!
Features
- Version 1.0 features 9 playable characters, 9 types of employees, 80+ buildings/weapons/turrets, and 100+ passive items. Feel free to discover all kinds of combinations!
- We've also created side stories for the game. As you complete levels, the main storyline will unfold in the form of short comics. The plot isn't extensive, but either way, we hope it brings you joy :3
FAQs
Q: Will there be a launch discount?
A: -15% off if purchased within the first 10 days after release.
Q: How much content is in the launch version?
A: The launch version isn't huge in scale, with 30 achievements in total. It takes about 10 hours for the devs to complete. We've also designed an Endless Mode for Difficulty 5 for you to explore (a testing streamer has already reached Wave 70 in Endless Mode).
Q: After launch, will the free Demo be taken down?
A: The free Demo WILL NOT be taken down. Also the demo progress will be saved so you can carry on playing the demo progress in the launch version. (But you'll have to play the Demo and the launch version on the same machine though.)
However, please note that the free Demo will no longer be updated alongside the full version.
Q: Will the launch version support multiplayer?
A: The launch version is a purely single-player game. That said, a lot of players have requested a multiplayer mode, so we'll think about the technical feasibility and gameplay design of online play down the road, and then consider whether to add a multiplayer mode.
Q: Will the launch version support MacOS?
A: The launch version won't support MacOS for now. We'll explore Mac support in future updates (which starts with buying a Mac, haha).
Q: Will the launch version support controllers? What about Steam Deck?
A: The launch version won't support controllers for now, and Steam Deck may not run it properly either. Since this game involves a lot of mouse dragging and dropping of weapons and buildings, we're still figuring out a sensible controller interaction scheme. We'll explore controller support in future updates.
Hope y'all enjoy the game! You can always get to us if there's any problems via shushushustudio@gmail.com
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.