Hi everyone!
This update brings improved boss fights, a second artifact reroll, Electric Mage buffs, and various stability improvements, alongside balancing adjustments and bug fixes. Check out all the changes below!
🛠️ Bug Fixes - Improved robustness of the Electric Mage’s “Roaming Storm” effect - Fixed the “Welcome to the Desert” achievement - Fixed a bug with the “Tinderbox” artifact - Fixed the Overworld biome UI skull display
🚀 Performance - Added a 240 FPS limit for the main menu and overworld
🧩 Stability - Increased escape menu interaction robustness - Improved leaderboard loading robustness - Improved map generation robustness
🎮 Gameplay - Allied units are now immune to fire, stun, and knockback -> They were already invincible, so this now behaves more consistently - The game now zooms out slightly during boss fights - Some larger enemies no longer take percentage-based damage from boss explosion damage
⚖️ Balancing - Added a second artifact reroll from the start - Adjusted stun resistances for overtime enemies - Repair Wrench artifact changed from 25% healing to a flat 25 HP heal - Electric Mage auto attack has been buffed -> Base targets per attack increased from 5 → 7 -> Upgrades now grant more targets per attack
Thank you for your patience and your feedback!
Team Randwerk
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.