1. Fixed bugs in the game content. 2. Added and adjusted a small number of event rooms. 3. Reduced the number of skills that can cause friendly fire, and added clearer indicators to existing friendly-fire skills. 4. Reworked Raven’s Will-o'-the-Wisp skill effect. 5. Significantly reduced the base strength of bosses, while allowing their strength to scale with game difficulty. 6. In Endless Mode, enemies will now become significantly stronger each time you enter a new map. 7. Improved UI prompts and interactions. For example, characters can now be dragged on and off the field, the backpack will highlight runes of the same type as the currently selected character, and character portraits now display indicators for Wasteland effects, Snowfield effects, and being knocked out of battle. 8. Improved localization and UI adaptation. 9. Adjusted the maximum number of characters that can be deployed. 10. Adjusted some skill and equipment mechanics, and improved several descriptions.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.