Hey, it's been a rough week, hasn't it? We've been working our tails off to get the game running and fix major issues. Here are the results so far:
7 days — 12 patches 3,000 copies sold — 64% refunds 230 reviews — mostly negative
Right now, we've fixed the major bugs that were messing up the first few hours of gameplay.
Turns out, it's pretty hard for a small team to build a multiplayer game with dedicated servers. Who would've thought?
But hey, we lasted longer than some of those scam games! And we managed to bump the game's rating up from 8% to 22%.
Our next goal, which we want to hit by October 21st, is to add new content to the game—specifically quests and NPCs—while we keep fixing bugs.
Stay in touch on our Discord.
Best, The Dev Team
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.