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Steam announcementView the game on SifterSeptember 29, 2026

Quality of Life Update (Part 1)

Update

These improvements were selected from player suggestions on Steam and Discord. Thank you for your help!

Change log:

* Updated to the latest MonoGame framework and .NET 10

* Black market limit: I added 500 as limit, it grows with 50 for each city capture

* A hover button for all city resources

* Can pick army or guards on automation

* Will set captured cities to auto

* Ultra wide support - adjustable ui placement * All relation actions will trigger messages

* An UI easter egg

* improved pony model

* Increased the byte size boundaries on player saves 

* Build priority - apply to all button * When spending workers, immigrants will be used first

* Auto guard recruiting is reduced by 1/3

* Added add/remove option on build tool

* Removed the multiplayer gift achievements * Save interval option, increased default to 45 minutes

* Steam timeline support * Domination victory will now ignore unclaimed land

* Tiny map size reduces difficulty score by 50% 

* Locked the city low resource warnings to one line

* Will name cities in transport menu

* Increased Guard post damage from x3 to x5

* Increased Guard post block chance by about +50%

* Fixed a randomizer bug

* remapped steam input for xbox controller

Reassign

* More efficient unit filter system

* New reassign menu for soldiers

* Fixed: food will also follow army split * A quick reassign button on selected soldier groups

Manual

* Added game manual section in pause menu, the menu will also remember the page you are on

* Removed city help tab

* Added "open game manual" as second mission in tutorial

Sound

* Tabs have environmental sounds

* Theme music added to playlist

* new event sounds * Theme music added to playlist

Performance

* Using linear arrays for the map, and voxel data

* Removed all unnecessary faction references

* Removed references from the area unit grid

Leaderboards

* Added nation wide strength high score

* Organized leaderboards in difficulty

* Leaderboards are reset * Reduced survive 350% to 300%

What is next?

A second QoL update is planned for December, with a focus on performance.

The big “Map 2.0” update is still going strong, aiming to be done in May. Here is a look at the progress:

Watch on YouTube ↗

Relaunch

I am relaunching an old party game I made in 2014. I am still very proud of that game and I want to keep it available and up to date. It will cost me a few days a year, so won't distract much.

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.