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Steam announcementView the game on SifterSeptember 6, 2026

Version 2.0.5

Co-op * Fixed leaving a session after the host disconnects sometimes overwriting your own save * Fixed players who leave still counting towards the player total, which could block the Seed of Life ending and other group events for the rest of the session * Fixed Memory Consoles, the Planetary Beam Array and the Seed of Life staying busy when the player using them disconnects * Fixed vehicles freezing in place, sometimes mid-air, when their driver disconnects * Fixed two players entering the same vehicle at once leaving one of them stuck in the seat * Fixed clients briefly losing the ability to interact with anything after approaching the crashed ship * Fixed clients sometimes losing unlocked recipes after rejoining a session * Fixed clients using the wrong difficulty, which made crafting and printing silently fail * Fixed items flickering in and out of a storage slot when two players or a drone claim it at the same time * Fixed resources refined or crafted by clients not unlocking recipes for the team * Fixed a backpack upgrade crafted by a client turning on the host's flashlight or sprint * Fixed a backpack being equipped by the host when the player who crafted it leaves mid-craft * Fixed the wrong door unlocking when a client inserts the seed at the Soil Station * Fixed storing items failing after a wagon storage module is deconstructed * Fixed clients getting no warning when low power disconnects their cable * Fixed the Planetary Beam Array's controls not appearing for some clients * Fixed uneven ground around buildings for players who join while the host is building * Fixed players who join after the ending has played triggering the ending cinematic again * Fixed backpack light module tracking the wrong player after a rejoin * Fixed rotating a placed building as a client not applying for anyone else or saving * Fixed petting Rubek as a client locking the interaction for the session, and other players not seeing her react * Fixed refinery output, drones and extracted resources appearing to fly in from the horizon * Fixed charging and low-power sounds cutting out when more than one player is charging * Fixed only the player holding the Seed of Life hearing the build-up sfx * Fixed the pause menu failing to open in the first moments after joining * Fixed accepting a Steam invite while the main menu is still loading losing the invite and locking input * Fixed backing out of the join screen sometimes leaving you inside the host's lobby

Gameplay * Fixed unstuck not working in space stations in some cases * Fixed carbon extractor consuming water even if it is idle * Fixed items consumed by crafting occasionally reappearing after a save and load * Fixed the game freezing when cycling categories at an Embryo Incubator with no decoded genomes, and in similar cases at the Crafting Station and Memory Archive * Fixed a non-fuel item placed in a generator stopping all power generation * Fixed a Refinery losing its paid-for job when saved before it had power or water * Fixed being able to print buildings for free by moving the required resources out of range before confirming * Fixed Embryo Incubators placed beside a frozen lake never detecting water once it melted * Fixed snow footsteps and icy fog persisting after loading a later stage save * Fixed Bio Spray Towers binding to the wrong soil patch when two overlap * Fixed carrying two cables cancelling out the movement slowdown from stretching them * Fixed the backpack power showing wrong after the backpack is removed * Fixed dead bodies showing the default colour instead of your chosen Blossom colour in single-player * Fixed the Hovercraft engine sound not changing with speed * Fixed consumed crafting materials briefly popping out of their sockets * Fixed Creative Mode turning on without confirmation when the menu had been opened more than once * Fixed duplicate rows appearing in the Creative Mode menu * Fixed settings changes applying several times over after reopening a settings menu * Fixed changing language after completing objectives causing errors * Fixed the jukebox's previous-track button skipping the first song * Fixed the ending montage skipping the sprinkler shot in bases that only use Small Sprinklers * Rubek now uses her full set of idle animations

General * Removed the glitching effect on the main menu * Saves are now written to a temporary location and swapped in only once complete, so an interrupted or failed save can no longer damage your existing save * Fixed a failed save silently disabling every later save for the session while still reporting "autosave complete" * Fixed an incomplete save bouncing you back to the main menu instead of loading what it could

Performance * Fixed world vegetation slowing down the game after it is settled on the world * Auto Crafting Stations and Auto Refineries no longer scan every item in the world every frame while idle * Reduced fps issues on a lot of UI elements * Fixed several memory leaks that built up over long sessions * Reduced loading times by around a second

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.