Our Post-Launch Update Roadmap

People have been asking; “what is the plan once Chained Beasts launches?”
Well, here's a handy roadmap of the next few months to fill you in!

- First there's launch on the 15th, after which we'll be sleepily celebrating.
- In December we have a 1.1. planned with a brand new arena (and boss), a new weapon and new enemies to match.
- After that we'd like to add a PVP mode in Q1 2027 so you can fight against your friends. We’d also like to introduce a handful of new skills and afflictions to keep the campaign fresh.
- Once PVP is out in the wild, we’ll be keeping an eye on what our players are most interested in being added to the game. Aside from that, it would make sense for us to look at introducing additional acts, new skills and afflictions, more beasts, beast variants and beast cosmetics so you can get the most out of the campaign’s replay value.
Before we go, now that we’re so close to launch, don’t forget to Wishlist the game to join the fray of the 200k beasts that are waiting to enter the arena! Also, do let your friends know that Chained Beasts will be out in the wild in just 3 days time. That way you’ll have your quartet of combatants ready to go on launch day.
We don’t want to get ahead of ourselves, but one thing that makes all the difference in the world to indie developers like us is a swift and honest review of your experience with Chained Beasts after launch. Nothing sends a stronger signal to the omnipresent Steam algorithm, which then helps us reach more folks that might like to satisfy their blood lust in the arena alongside you.
With that, we’re going to get our heads down so we’re ready to hit the big green button this Thursday!
See you on the other side.
— The Featherweight Games crew
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.