Forsworn — Patch v1.0.19
Released on 9/25/2026
Minor balance changes & bug fixes.
New Features
- Easy Difficulty: Added a new beginner difficulty which reduces enemy Health and Damage dealt. Ideal for those new to turn-based tactics and roguelikes.
- Endless Mode Leaderboard: Adjusted the scoring and ranking.
- Ranking is now determined by highest number of waves completed. Tiebreakers are then determined by score.
- Leftover gold awards 1 score per 1 gold remaining (instead of 10/1g).
- A new Leaderboard is now live to reflect the new rankings. The old leaderboard (Legacy Leaderboard) can still be viewed but new scores will now go to the new Leaderboard.
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Quality of Life Improvements
- Blessing Preview: Right clicking a Blessing during selection now shows a preview of all tier levels for the Blessing
- Enemy effect radius: Added a radius indicator for enemy effects that have a radius (ie. Rubble Spirits that explode, Volcanic Golem flame effect to nearby enemies) so players can visualize their range
Bug Fixes
- Auto-loot is enabled by default for Multiplayer games
- Chains of Despair (Soul Reaper) are now properly removed when SR or a hero dies.
- Health correctly scales back down when losing temporary Max HP after encounters.
- Fixed interactions with Titan's Might and other AP altering effects (Take Aim, Azure Fang, etc.) to consume the correct amount of AP
- Fixed Crit effects inconsistently rolling the crit chance when viewing damage tooltips, leading to weird damage preview numbers
- Fixed Sight Stop Pocket Watch triggering on non-damaging effects against enemies
- Rotating camera with Right Stick (controller) properly directional spins
- Fixed some pathing on the left staircase in the Bandit King level
- Fixed an issue where Fated Roll (Assassin) could roll nothing, having no effect at all. Also improved the buff tooltip to better see what effect happened.
- Fixed Turtle Shell Technique (Monk) to no longer give Thorns at Tier 1
- Fixed an issue where Curse Of Greed could be negated at start of combat
- Fixed some Act 2 maps where enemies could spawn outside the map
- Fixed various maps where players could fall through the floor
- Fixed Panther's Pounce to longer pan the camera for all players
- Fixed Plunder (Blessing) to correctly stack it's bonus when learning it mid-combat
- Canceling a Transmute from the Transmutation Event (Act 2) no longer prematurely takes its payment
- Fixed an issue with Pillage Chests in Molten Bridge having reduced Health in lower difficulties and small parties
- Stealth now properly drops targeting from Ogre Brute if he was previously attacked
- First Aid (Knight) is no longer a Sword Ability (Swordsman)
- Fixed the Monk hero unlock to correctly unlock when finishing a run
- Vault (Ranger) now correctly inflicts Slow
- Fixed some tooltip wording to be more consistent
Balance Adjustments
- Ranger
- Tracker (Subclass): Elemental arrows no longer have a regeneration limit when enemies are slain. This will help the Tracker's effectiveness during longer battles. Healing arrows however, are capped at 4 per combat.
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Wizard
- Comet: Damage increased 12/16/16/24 -> 16/22/22/26
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Knight
- Swordsman (Subclass): Buffed, as it felt weak relative to the other subclasses.
- Vulnerable is no longer self-inflicted
- Increased base damage increase 3 -> 4
- Carnage (Swordsman Blessing): Now increases damage boost instead of number of activations in combat
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Invigorating Heart (Item): Rarity increased Rare -> Epic
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Greed(Soul Shard): increased gold gain per level 10/20/30/40/50 -> 20/40/60/80/100
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.