Forsworn — Patch v1.0.15
Released on 9/14/2026
I'll be continuing to look at community feedback to improve things where I can!
Quality of Life Improvements
- Multiplayer End Turn Indicators: a checkmark is now shown beside heroes for players that have ended their turn (and waiting for others)
- Permanent Health Bars: now shows for heroes as well
- Upgrade Blacksmith Outline: every 5 levels when the Blacksmith appears in Endless Mode, he is now outlined with a bright color so players cant miss him before continuing
- Heroes open chests faster now: increased the animation of speed of opening chests
- Save Slot Deletion: Added the ability to delete Save Slots
Bug Fixes
- Fixed an issue where hovering Blood Golem would display it as a Banshee instead
- Dragon Eggs hatch timer now shows correctly in Multiplayer
- Ogre King's Kings Fury no longer shows VFX triggering after he's been killed
- Fixed an issue where some special event blessings could get randomly upgraded, which did nothing
- Fixed pathing in Molten Bridge, to prevent enemies walking off the bridge
- Fixed an issue with Battle Orders (Knight) duration not refreshing when stacking the buff
- Undying Resolve (Paladin) now correctly applies Shield based on the target's HP
- Removed the Bleed tooltip from Strike (Knight) T2, since it doesn't Bleed at Tier 2
- Murder (Assassin) now properly triggers on kill effects, such as Killing Spree
- Titanic Crush (Knight) now properly triggers on hit effects of items such as Leeching Serpent
- Fixed Endless Leaderboard loading and missing pagination arrow buttons to browse next/previous
- Draconic Sigil no longer incorrectly procs when losing health from debuffs
- Unbreakable Strength now properly stacks its buff when equipping multiple copies
- Soul Collector: kills from items now count as kills in contributing to the delay of the death round
- Lethargy (Act 3 Dermi) no longer continues to stack after Dermi has been killed
- Transcendence (Monk) now properly applies the negative AP Regeneration effect to the next turn
- Fixed the multiplayer lobby music volume to respect the music volume setting
- Fixed an issue with the enemy movement indicator circle to now properly show in every level when hovering an enemy
- Fixed Caretaker's Ring to properly trigger and heal allies when the Paladin switches Auras
- Fixed an issue where low HP heroes would die when reloading a save, if they were wearing Max HP bonus items or blessings
- Fixed a gamepad issue where players could spam continue during ability and blessing rewards
- Fixed Divine Intervention: Resolve (Paladin)'s immunity from triggering on debuffs and items causing health loss
- Fixed Alchemist Rod to properly convert Unending Torment's Vulnerable to Poison
- Fixed Aegis (Paladin) to properly dispel debuffs from allies
- Fixed some localization issues and typos
Balance Adjustments
- Reduced score penalty from dying in Endless Mode
- Jolt (Wizard)
- Increased damage: 6/6/10/10 -> 10/10/16/16
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.