Community Feedback: Game Pacing
Hello everyone!
I've gotten a lot of good feedback on Legends of Azamar in the last week, and right now I'm thinking about the next direction of the game. One thing that has come up a few times is game pacing. So, I'd be interested in hearing what you all think
How do you feel about the current pacing of the game? Specifically, how long it takes to progress through a floor and reach a new environment (for example, going from the Frozen Halls to the Abandoned Halls)
Do you feel the current floors are too long, too short, or about right?
I am considering a change to make each floor shorter (lowering the current 14 depths per floor) so you get to experience a new area and new enemies sooner. However, in order to keep the current length of the game, that would involve adding additional floors at the end. These would be higher-level revisits of existing floors, such as the Frozen Halls and Abandoned Halls, rather than completely new environments. They would use the same tilesets and enemies, with additional variations planned for future updates
Creating completely unique floors would take significantly more development time (To be clear, in the future, I still plan to add new and unique floors), but this is one approach I'm considering to improve the pacing while keeping things manageable
So, how would you feel about this? Would you prefer shorter floors with some revisited environments, or would you rather keep the current structure?
Of course, if you have any other thoughts on how the game's pacing could be improved, feel free to let me know!
Edit: Updated the wording regarding the revisited floors to clarify that these would use the existing environments and enemies, with additional variations planned for future updates
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.