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Steam announcementView the game on SifterOctober 2, 2026

⚔️ Why All the Swords, Ren?

Give a brilliant engineer the ability to create matter and move it at will, and you might expect something a little more… modern.

Ren’s understanding of atoms, molecules, and materials gives him all sorts of possibilities. Conjuring lets him create and shape them. Telekinesis lets him put them to work.

He’d also quite like to avoid being exorcised.

People here understand swords. Something completely beyond their imagination could turn admiration into fear—and Ren knows enough history to be cautious about that.

So, swords it is. But what kind?

Small, dense lead-based blades that look like throwing knives. Carbon-steel longswords for slashing. Broad titanium blades for defence. And for a brighter idea, there’s magnesium for flare. Or phosphorus, to really spark things up. Muhaha. 😈

Same recognizable design. Very different possibilities.

Of course, an ambush is a terrible time to start designing your next invention. Ren develops his prototypes beforehand, so when someone tries to put a knife in him, and seconds are difference between life and death - he already knows exactly what to create and trained enough to do it instantly.

A blade to intercept the attack. Another to strike back. Or even a delivery system with perhaps something with a slightly less obvious purpose…

What would you invent if you could create anything?

You have Ren’s abilities, your knowledge, and two things to keep in mind:

  • It needs to be ready instantly. Simple enough to conjure and use when there’s no time to spare.
  • It needs to look recognizable. You want the locals curious about your invention, without someone deciding you’re the devil.

Let’s hear your ideas. What would you bring into the world of Spelltech?

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#Spelltech #Anime #Isekai #JubeiGames #Fantasy #GameDevelopment

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.