- Bandaid fix for the issue where you clip through blocks rarely. Technical explanation: it occurs when you are in a positive coordinate for an axis. You walk towards a block at x or z 0 and release the W key before touching the block. This causes the movement interpolation to perfectly align you with the EXACT edge of the block. Kind of like finding the limit of a slope in calculus. Due to some weirdness at the 0,-0 boundary this causes the collision check to fail and allows you to walk straight though after being aligned. I say I have done a bandaid fix because I was able to solve it by not allowing the movement intepolation to use infinitely small values, instead being capped at a length of 0.01. This does mean the bug technically remains but the likelyhood of it occuring is extremely, extremely rare. The setup I was using to replicate the issue no-longer works.
- Fixed a bug where you could place blocks inside of Forest Jelly, deleting it and skipping progression.
- Changed loot of undergrowth crates to better reflect the materials and items in the area.
- Reduced the rarity of the faceless miner enemy again. (from a weight of 2 to 4 in the forest, 5 in the undergrowth and 6 in snow and desert)
I apologise for the collision fix and the forest jelly fix breaking the current speedrun strats, but these also have a negative effect on regular gameplay. (Especially the collision bug, I got a LOT of reports of that happening randomly)
This will (hopefully) be the last bugfix update for 0.15, I would like to start working on 0.16 so I can make some bigger changes and additions.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.