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Patch Notes #3 [Build 2:45PM September 29]
Welcome to the third patch! What a crazy 8 days, thanks for playing the game and all the feedback and bug reports :)
- Upgraded how the Complete achievement is tracked. The game now correctly tracks all bounties completed on No Wobble mode. You can go back and replay bounties on the other difficulties to trigger the achievement.
- Bounties completed on No Wobble now have a subtle tell. They are marked with a white checkmark rather than a green checkmark in Luke's office only.
- Option in the Configure Controls menu to enable quick club selection using 1-5.
- Can no longer change clubs unless you are allowed to swing.
- Split out controls and rebinds as a two part menu in settings to clean the menu up a little.
- Fixed using multiple hole skips in a row during LMUGC.
- Fixed Ending B tick not coming up if you didn't press space on the final dialogue.
- Made Luke's collision a bit bigger so a strong drive wont just phase through.
- Fixed song that was missing in the credits.
- All bounties can now be replayed correctly
- Confetti does not fire off when re-completing bounties that normally unlock other bounties.
- Fixed some multipart challenges such as Trickster accidentally auto completing a section
- Made the bowling pin in Hidden Pin challenge respawnable for replaying.
- Improved Cross Country bounty wording and set up so people will hopefully not go for Hole 2 instead of 5!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.