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Steam announcementView the game on SifterAugust 26, 2026

Patch 1.0.2

This patch, we focused on implementing your quality-of-life ideas and making the game feel better to play, plus a lot of reported bug fixes. For the next update tho we plan to add some new content, so stay tuned for it!

Main Changes

  • Spike and Flame traps now have new warning animations that make them easier to avoid
  • Magic Rebalance: Spells will now scale with the floor you found them on, but the magic gear bonus will be decreased
  • Attack with just clicking will now deal at least 20% damage
  • New settings "Reverse Attack Buttons" that allow to reverse how right and left attack buttons work
  • Two new music tracks for Red Crystal and Mushroom sub areas
  • Meta progression: necromancer will now have much higher caps for upgrades

health bonus 150% → 400% mana bonus 150% → 400% stamina bonus 150% → 300% physical damage bonus 150% → 200% magic damage bonus 150% → 250%

Improvements

  • Enemies blocking will no longer work for spells and traps when it makes sense, like Spikes, Arcane Trap or Spectral Scythe (only when it's going back)
  • Using staffs will no longer cost mana
  • You can't level up the wrong skill by mistake when spamming there is a 0.8 sec delay from getting level up to when you can pick it up
  • Enemies killed by traps will no longer make you lose achievement "Pacifist"
  • Removed spell requirements for achievement "Epic Hero" and "Legendary Hero"
  • Changed Bonk achievement description so it's specific which final boss counts
  • You can no longer trigger Dead God from outside his boss arena
  • Map input hint is now only displayed in places where opening the map is possible
  • New, more special VFX for casting Lightnings with Holy Claymore
  • You can now change the inventory tab by clicking its icon
  • Some descriptions changed in English so they are easier to understand
  • Now if you stack in the air you will snap to the ground

Balance

  • Gnome Merchant will now be much stronger
  • Barrels and Crates in floors 1-6 now have less health
  • Spell Blood Slash Rebalance (More Damage, Less Mana and Health Cost, Longer Cooldown)

Glitches

  • Fixed how, on loading, some things are not loaded correctly
  • Fixed rerolling placed item when using "restock" option in shops
  • Fixed bug that prevented passives "You can carry more food rations." and "You can block traps with a shield." from ever spawning
  • Fixed bug that made class health not show in class select screen
  • Fixed passive "Casts Spectral Scythe when performing attack while health is below 30%." that wasn't working properly
  • Fixed unique staff "Silent Verdict" not having sounds
  • Items from Vagabond passives will now scale with floors (before they were always from floor 1-3 pool)
  • After clicking tab twice, mouse cursor will no longer be visible when it shouldn't
  • Fixed counter of achievement wall was not saving properly for achievement "Wall Destroyer"
  • Fixed getting achievement "Moving Fortress" in place of "No Defence Needed"
  • Fixed getting achievement "On Hand Master" when playing with a greatsword
  • Fixed Flying Boots not working when mana is 0
  • Fixed map input hint display in second part of tutorial
  • Fixed a few spelling mistakes in English
  • Fixed prompt "Press" not being translated
  • If you attack wall, you want to see/hear critical or stun particle/sound
  • Passive displaying as "-----" fixed... this time for real...... I hope......
  • Fixed Blood Stalker going invisible and then going AFK for the rest of the run
  • Wishlist button removed from main menu

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.