Game Update 1.1.0 | Patch notes
Hi ghouls, this update 1.1.0 is the first of the major patches to My Lil Afterlife and with it comes a whole host of additions and changes to the game. The main addition is our newest resident, Witchy Wenham, a spunky witch who sells witchy clothing and accessories, so why not summon her to your afterlife and welcome your newest friend.
As well as this you can now explore the 3rd floor of the reapers tower, we won't spoil what unique rooms you'll find, but you can expect a splash when fighting the minions on this floor. Finally, the update brings a whole host of new items that you can craft, find and buy, so have fun using those to decorate both your lil lich and afterlife.
As always, if you spot any issues or have suggestions for changes please let me know on our Steam Discussion Board. Thanks for playing!
New Stuff:
- New resident, Witchy Wenham, who sells witch clothing and accessories, can now be summoned to the afterlife
- 5 new craftable furniture items added
- The 3rd floor of the reapers tower is now open, and with it 2 new enemy types to defeat that drop a range of new items
- 14 new furniture and clothing items can be brought from the wraith merchants at the Midnight Market, the items for sale rotate daily
- New Steam achievement added for summoning Witchy Wenham
Changes & Bug Fixes:
- Fixed the water clipping issue on the wood sink furniture item
- The distance beholders attack from has been increased
- Small visual enhancements made to the 1st and 2nd floors of the reapers tower
- Increased the drop chance of dead wood, seeds and essence from dead trees
- Increased the drop chance of stone chunks, iron nuggets and essence from stone piles
- Residents should now always spawn even if their origin spawn point is colliding with a furniture item
- When summoned, Old Bones will now always appear on the same hill as the summoning alter to help new players find him easily during the 'Summoning 101' task
- Fixed issue where sometimes the ESC button had to be pressed twice to load the pause menu
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.