One Week In: Thank You, and This Week's Fixes!
Dear Evil Lords,
Thank you to everyone who's picked up the game and taken the time to send in feedback. It genuinely shapes what we prioritize, and this week's fixes are proof of that. We were blown away to see so many of you dive in during the first week alone, with so many of you sticking around to even test out endless mode. Here's a quick rundown of what we fixed this week.
What’s Included in Patch #2
Larger Bases Failing to Load
Fixed an issue where larger bases could fail to load.
Building Placement on Empty Cells
Fixed an issue preventing buildings from being placed on empty cells.
Duplicate Combat Resume Entries
Fixed an issue causing entries in the combat resume to appear duplicated.
Enemy Positioning on Wave 60+
Starting at wave 60 and beyond, enemies and units are now shifted further left to prevent them from overrunning your position to the point where spells couldn't be cast.
Thanks again and Keep the Feedback Coming!
Thanks for bearing with us while we get these sorted. Your bug reports are what make fixes like this possible, so keep them coming.
Going forward, we're aiming to be more transparent about everything we're fixing and planning to change in the game. You can expect to see posts like this from us more regularly, so keep an eye out!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.