Hello everyone, we’re BOLDFISH.
Due to an oversight, the initial HP of bosses in Endless Mode was set incorrectly in v1.0.15, causing their actual difficulty to differ from what was intended.
This hotfix corrects the affected values, restoring Endless Mode boss HP to the intended scaling curve.
This fix only affects Endless Mode. Normal Mode is unaffected.
We apologize for the impact this had on your experience, and thank you for your understanding!
— Bold Fish —
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.