Hello everyone, we’re BOLDFISH.
Updates have been fairly frequent over the past few days, especially for the newly introduced system. Since we had limited time to test the system before release, most of these adjustments have been based on actual gameplay and player feedback. We apologize for any inconvenience caused by the frequent changes.
After these rounds of adjustments, the overall design of is now largely stable. This update further adjusts the points provided by options and enemy spawn pacing, along with improvements to Endless Mode and other content. If anything still feels unreasonable or doesn’t play well, please continue to let us know.
Improvements
Poison and Honey
- Increased the points awarded by options.
- Changed the fixed cost of 90% of current HP into an adjustable option: each selection adds 30% of current HP to the cost, up to three selections, allowing for more flexibility depending on your build.
- Adjusted enemy spawn pacing when enemy count is increased. Spawn speed still rises with enemy count, but the increase is now more gradual to prevent too many enemies from appearing within a short period.
Other Improvements
- Adjusted enemy HP and attack scaling in Endless Mode: growth is now more gradual in the early rounds, followed by a much steeper increase after Round 6.
- Adjusted blood feeding for : when current HP exceeds maximum HP, it now consumes 20% of whichever value is higher.
- Slightly increased the drop weight of Support Items.
- Increased the number of pots in Stage 3.
Bug Fixes
- Fixed an issue where could grant Incense Sticks again when loading a save.
- Fixed an issue where could not enter the white circle after growing larger.
- Fixed an issue where could disappear during an attack.
- Added a fallback retrieval mechanism for to handle cases where it failed to return properly after attacking. The effectiveness of this fix still requires further verification.
Thank you for playing, and for all your feedback, patience, and understanding!
— Bold Fish —
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.