← Gaming news
Steam announcementView the game on SifterOctober 5, 2026

v1.0.14 Update Notes

Hello everyone, we’re BOLDFISH.

This update makes further adjustments to the Poison and Honey system.

After testing the system in actual runs, we found that “Increased Enemy Count,” which was originally designed as a option, provided benefits that significantly outweighed its drawbacks. While additional enemies increase combat pressure, they also continue to drop Coins and count toward kill statistics, making the option function more like a benefit than a penalty.

Because of this, we’ve moved “Increased Enemy Count” to . We’ve also added two new options and adjusted several related mechanics. Our goal is to make choices provide more meaningful challenges while making choices more appealing and worthwhile.

Poison and Honey Adjustments

  • “Increased Enemy Count” is now a option. Each selection adds 30% more normal enemies, costs 1 point, and can be selected up to 10 times. Additional enemies still drop Coins normally and count toward kill statistics.
  • Improved enemy spawn pacing. Spawn intervals are now shortened based on the number of additional enemies from Poison and Honey, reducing unnecessary waiting when enemy count is increased.
  • Added a new option, “Faster Enemy Projectiles”: Each selection increases enemy projectile speed by 10% and grants 1 point. Can be selected up to 3 times.
  • Added a new option, “Uncapped Reroll Costs”: Soul Orb and stat reroll costs are no longer capped. Grants 3 points and can be selected once.
  • Poison and Honey now remembers your last confirmed setup and automatically restores those selections the next time you open the interface.
  • Changing your selections will no longer apply effects or spend points immediately. Your selected setup only takes effect after you confirm it.

We’ll continue monitoring how different combinations of and perform in actual runs and make further adjustments based on player feedback, with the goal of making each choice offer a more meaningful balance between reward and challenge.

Improvements

  • ’s explosion effect now supports Low-Contrast Mode.
  • Removed screen shake from ’s effect and reduced its flash intensity.
  • no longer affects .

Bug Fixes

  • Fixed an issue where Artifacts left uncollected in one stage could not appear again in later stages.
  • Fixed an issue where Artifacts removed by could still appear in the next shop rotation.
  • Fixed an issue where weapons could fail to fire when generated too rapidly.
  • Fixed an issue where some content could be cut off on the Artifact identification screen.
  • Fixed an issue where item icons could remain on the minimap after all items in the area were gone.
  • Fixed an issue where damage could fail to apply and values could display incorrectly when ATK exceeded 2.1 billion.
  • Fixed not correctly increasing frog jump distance.

Thank you for playing and for all your feedback!

— Bold Fish —

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.