A startup fix, and a pass over the kitchen camera after reports that it was awkward to turn. Thanks to everyone who wrote in.
The game could close on startup
If your display setting was Fullscreen, the game asked for that mode before its window had been created. On some hardware that ends the process rather than reporting anything — the game appeared to launch and drop straight back to the desktop, with nothing on screen and nothing to go on.
The display mode is now applied once the game is up and running, and falls back to Borderless Window if your display does not offer the exact mode requested. Your setting is left as you chose it; it simply stops being applied at a moment when nothing can survive it going wrong.
If this was you, the game should start normally now, and your save is untouched.
Turning the kitchen counter
- Pushing the pointer past the edge of the window no longer stops the camera. It used to give up at exactly the moment you were pushing hardest into it, which is why holding a turn meant creeping along inside a narrow strip without overshooting. Your cursor still moves freely across the desktop — only the game treats it as resting against its own edge.
- The turn zones at the screen edges are a third narrower. You no longer have to stay inside one to keep turning, only enter it.
- Click a board to turn to it. The sashimi board, the rolling mat and the sushi board each bring the counter round to face them.
- The turn zones no longer swallow what sits under them, so ingredients near the sides of the screen can be picked up where they are.
- Pressing Roll it! no longer also clicks the board behind it and turns the counter away.
Highlights
Outlines fade in and out instead of snapping, and breathe gently while they are up. The boards light when you point at one, so it is clear what will answer a click before you make it.
Fixes
- The money, affinity and devotion popups were blank in Chinese, Japanese, Korean and Russian. The font they used has no characters for those languages, and there was nothing configured to fall back on.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.