← Gaming news
0.2.132 Update — Second Chance
New Features
- Added the ability to perform surgery on crew members with severe injuries.
- Recipes and research found while exploring locations can now be collected, bought, and sold to traders.
- Added an FOV (Field of View) slider to the game settings.
- Added several new islands to world generation.
- Added a new item — the Preventive Module, which reduces the chance of crew members getting sick.
- Added a new item — the E-Pep energy drink.
- Bears will no longer chase the player indefinitely.
- Reduced the duration of the falling asleep and waking up animations.
- Added Hungarian localization.
- Updated German localization.
- Added frost buildup to the windows of houses and the ship.
- Added a tutorial window when entering the bunker for the first time.
- Added highlighting for items that can be moved to storage.
- The Research Center can no longer be upgraded while research is in progress.
Changes
- In the St. Mark's Hospital quest, finding the hospital is no longer a mandatory objective.
- The Productivity Module can no longer be installed in the Research Center.
- When no workers are assigned, “No Workers” is now displayed instead of the production time.
- Attempting to reload a weapon with a full magazine now displays a “Magazine Full” notification.
- Attempting to fire an unloaded weapon now displays a “Reload Required” notification.
- Made various minor changes and improvements to locations.
Fixes
- Fixed an issue where workers could not be assigned through terminals in the evening.
- Fixed an issue where fire remained visible in a furnace that was not operating.
- Fixed an issue where a white square could appear instead of an item icon in the Workshop after loading a game.
- Fixed an issue where items in active Smelter and Workshop production queues could be completed instantly after loading a save.
- Fixed an issue that allowed items to be looted indefinitely after loading a save.
- Fixed an issue that prevented Steel and Fur Boots from being crafted.
- Fixed an issue where the Copper Rod and Clothing Repair Kit could not be picked up in certain cases.
- Fixed an issue where the axe would not appear when chopping down a tree while holding a rifle.
- Building construction now correctly takes required items stored in the player's backpack and personal containers into account.
- Fixed an issue where items being transferred could return to the player's backpack when renaming a personal container.
- Removed the “Localization Not Found” message from the personal container construction interface when the maximum number of containers had already been reached.
- Fixed an issue where the “No Workers in Hospital” message could remain visible after doctors had been assigned.
- Fixed incorrect camera movement when sitting down in a chair.
- Fixed an issue where the tutorial window about returning to the ship could appear again after loading a save.
- Fixed an issue with closing the detailed recipe description window opened from the inventory.
- Fixed an issue where the heating-disabled notification would not disappear after adding wood to storage.
- Fixed a spot at the hospital location where the player could become stuck in the environment.
- Added additional localization fixes for items and interface elements.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.