- Fixed an issue where items would not stack when transferred.
- The load screen now displays the local time when the save was created.
- Fixed an issue where the number of empty inventory slots would not decrease after transferring items.
- Fixed an issue with the number of sick patients displayed in the hospital. The interface could indicate that there were sick patients even when there were none.
- Reworked the predator attack zone near the trader in the bunker.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.