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Steam announcementView the game on SifterOctober 6, 2026

Update #43 - Focused on Fixes

Hey everyone!

Today we have another update with more fixes from the community.

The team is hard at work on updates, our priority is addressing as many bugs and issues as possible. We understand the impact these can have on your experience, and we want to ensure we're building on a solid foundation.

We may not be able to respond to every post, comment, or report, but please be assured that we're reading your feedback and sharing it with the team. Your reports play a big role in helping us prioritize the issues that matter most.

Thank you to everyone who continues to share feedback and support the game 💖

Economy

  • Fixed an issue where Industry would not be invested in construction when the queue if full
  • Fixed an issue where Industry surplus would be feedbacked for all the constructions in the queue instead of only the first one
  • Improved “Martial Builder” feedback on breakdowns
  • Improved the tooltip of the “Persuasion” technology
  • Fixed Tahuk Astronomy Club improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  • Fixed Fish Farm improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  • Fixed Hydropump improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  • Fixed Bishop Anna Magda councilor trait not working properly (Thanks Nixtempestas for the report!)
  • Removed access to the “Imperial Secretariat” improvement and its tech to Kin of Sheredyn and replaced it with a unique improvement (and tech) that affect Divine Monuments instead of forums (Thanks Meat Elite for the report!)
  • Removed access to the “Canning Sheds” improvement and its tech to Sandshapers and replaced it with a unique improvement (and tech) that affect extractors instead of farms (Thanks Meat Elite for the report!)
  • Removed access to the “Cashier's Lodge” improvement and its tech to Aspects and replaced it with a unique improvement (and tech) that affect habitations instead of merchant houses (Thanks Meat Elite for the report!)
  • Removed access to the "Commerce tech" to the Aspect and moved "Quarry Oversight" unlock to their unique version of “Dustnomics” (Thanks Meat Elite for the report!)

Custom Factions

  • Fixed “Suburban Dream” trait preventing from building Merchant’s Houses or Farms
  • Fixed “Serfdom” Last Lords' trait (Thanks 叶依水 for the report!)
  • Fixed “Djinns of the Desert” trait blocking building farms for Sandshapers (Thanks Seig for the report!)
  • Updated Last Lords to be able to select any kind of population

Sandshapers

  • Replaced the “Preservation” technology effects for Sandshapers by-50% industry cost on extractors

World Generation

  • Fixed multiple issues resulting in empires or resources spawning on a cut off island by themselves

Quests and Events

  • Removed card animations when speed is set to “None” in settings (Thanks dbemont for the report!)
  • Fixed some fortresses not destroyed when the quest is completed (Thanks PurpleRiver and kuio for the reports!)

Last Lords

  • Fixed no Last Lords population available in some cases
  • Updated the objective of the chapter 4 of the Last Lords quest from 5 to 3 rifts to close
  • Lowered the fortress level from the objective of the chapter 3 of the Last Lords quest

Military

  • Fixed missing icon and description in the Pilgrim skill tree (Thanks Tortrax for the report)
  • Fixed retreating sometime putting your army inside enemies city walls
  • Fixed “Jinxed” status not healing properly (Thanks Amino for the report!)

AI

  • Improved how AI handles army management

Visual

  • Fixed weird artifacts in schematic view when district layer is activated
  • Updated some Order of Zelevas technology illustrations

General UI

  • Added navigation on protectorate cards for minor factions in gamepad UI (Steam deck and consoles) (Thanks The OP And Imba TRIXIE for the report!)
  • Fixed wrong number of turns played on the end game screen
  • Fixed end turn VFX when ending the game
  • Fixed placeholder icons for constructions in queue
  • Fixed technology screen button not working in tooltips in the quest window

Multiplayer

  • Fixed scouting dungeon mandatory on end turn displayed to every players

Misc

  • Fixed missing localization in construction failure flag (Thanks kuio for the report!)
  • Fixed 35 additional technical issues, including crashes, exceptions, and stability problems

Steam Reviews: Your Feedback Matters

If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨

Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.