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Steam announcementView the game on SifterSeptember 28, 2026

Patch v0.6.5

Patch v0.6.5 🪵

This update brings a round of balance changes, quality-of-life improvements, clearer tooltips and several bug fixes.

Sidenote: development on the 1.0 release is going smoothly!

Balance

🟢 Poison Dagger

  • Cost: 35g → 30g

🔴 Frog Idol

  • Cost: 40g → 45g
  • Type-Specific buff for Fairy type: +3 Heal → +2 Heal

🔴 Sanguine Blade

  • Damage: 25 → 20

🟢 Bomb Wagon

  • Cooldown: 9s → 8s

🟢 Cannon

  • Cooldown: 3.4s → 3.3s
  • Cost: 55g → 50g

🟢 Blazing Bull

  • Shield: 10 → 20

🟢 Cutlass

  • Damage: 25 → 40

🟢 Elvish Orb

  • Charges: 0 → 2
  • Removed: “This can't get Multicast.”

Quality of Life

  • Added keyword highlighting to all items and potions in the game, making important effects easier to read at a glance.
  • If you have picked Packing Lesson, you can now rotate items using TAB as well. This should be especially useful for laptop users.
  • Added new SFX and VFX when using a Crownforge Brew to make it feel more powerful and special.
  • The small delay before you can click the Rare Find pop-up has now been added to the other perk pop-ups as well. (helps prevent accidental clicks)

Other

  • Updated the Lifesteal tooltip from:
  • “Heal equal to...”
  • to “Restore HP equal to...”

Lifesteal does not trigger abilities that specifically interact with Heal, as Heal is its own mechanic. The tooltip has been updated to make this distinction clearer.

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  • The fight now starts automatically after 0.5s to make players watch the fight in sync.
  • Added a warning every tuesday night when Steam performs server maintenance (duos might experience disconnects for ~30 mins)
  • You can now ping Endless Mode / Ranked in the end-game screen.

Fixes

  • Fixed an issue where Frozen Jaw could cause enemy HP to display decimals.
  • Fixed an issue where Gambit / Risky Business would not properly unlock for some players. These should now work as intended: only purchasing Rare/Epic items, while chest-rewards, potions, special items, and shards do not count.
  • Fixed an issue where Random Packs would not sync correctly in Duos lobbies.
  • Fixed an issue where lobby emotes could appear above the wrong player.
  • Fixed an issue where the ADD button could overlap the Endless button.
  • Fixed a crash that could occur when pinging Wardbinder during its attack animation.
  • Fixed a bug where loss-protection was not properly activating when teammate left the lobby.

//Bocary

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.