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Steam announcementView the game on SifterSeptember 27, 2026

Controller Support, Merchant Upgrades, and Combat Fixes

  • Controller support across the main menu, inventory, merchant, and Game Over screen, with a stick cursor and scrolling.
  • Rebindable controls, including a Hold to Sprint option and an Options screen for display, audio, and controls.
  • Opening cinematic and a smoother tutorial that follows whether you are on keyboard or controller.
  • Merchant upgrades: buy consumables in quantity, sell several items at once, and clearer shop feedback.
  • Loot fixes: the first weapon drop only happens on a new run, and that chest is no longer empty.
  • Tougher bosses, even if one shows up outside a boss room.
  • Combat cleanup: lock-on no longer sticks through walls, enemies face you before they swing, and beam attacks hit reliably again.
  • Inventory: soulstones go into the next empty hotkey slot, and the equipment layout is cleaner.
  • Runs keep your difficulty when you restart from Game Over.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.