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Patch — Boss Rooms & Ability Audio
A small post-launch patch is live. This one is about fights feeling fair and soulstone casts sounding right.
Boss rooms
- Bosses now spawn on the arena floor inside the room, instead of appearing outside or stacked on top of each other.
- Fire World boss rooms use an updated NavMesh so placement matches the actual floor.
- Lordenfel bosses can reach the center of the room instead of missing the walkable mesh.
Soulstones & audio
- Ability sounds now follow your SFX volume (cone, slash, projectile, blink, scan, buff, and trap).
- Multi-ability soulstones use a consistent cast animation, and each ability can still play its own sound.
- Extra ambient dust on the player character is turned off.
If something still feels off in a boss room or on a specific soulstone, tell us in Steam Discussions.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.