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Steam announcementView the game on SifterSeptember 30, 2026

Game Update and Bug Fixes: v1.0.5

Dear players,

Thank you all for playing our game, as well as your feedback, opinions, and suggestions.

Below are the details of the game update and bug fixes in version v1.0.5.

Game System Update

  • Added "Guide" to the pause menu. You can now read tutorial pages at any time.
  • Added a hint showing whether the Abyss can be entered.
  • Relic choices now show a rarity effect.
  • Hovering over a summon now shows its intent.
  • Updated Swirl Breaching events. It now shows more dialogue and changes at higher Swirl Breaching levels.

Card Bugfix

Chain Cards

  • Fixed a bug where chain projectiles could hit an enemy that had already been hit earlier in the same chain.

Phantom (Purple)

  • Phantom Flight - The aim preview now matches the actual width of the projectile. Fixed a bug where the synergy attack could hit the same enemy twice.

Cosmic (Yellow)

  • Arc Crossbow - Fixed a bug where chained hits fire 3 projectiles instead of 1.

Status

  • Fatigue - Corrected the description: the next redraw draws 1 fewer card, not 1 fewer card per stack. The effect itself is unchanged.
  • Fixed a bug where stacking Fatigue could make attacks heal their target instead of damaging it.
  • Fixed a bug where Restrict could not reduce your redraw to 0 cards. Previously, at least 1 card was always drawn.
  • Fixed a bug where Restrict left over from the previous combat could reduce your opening hand.
  • Fixed a bug where an enemy hit by Immobilize while dashing could teleport when the effect ended.

Stage

  • Fixed a bug where sometimes being hit by a Single Attack made you briefly invincible, so another attack landing at the same moment dealt no damage.
  • Fixed a bug where the corpse of Silver Bride in Carlos Stoneton blocked dashes and projectiles.
  • Fixed a bug where a monster's Blink Attack dealt damage before the blink instead of after it.
  • Fixed a bug where sometimes a Dash Attack by monsters cannot hit the player.
  • Fixed a bug where sometimes an Area Attack by monsters does not show a damage preview.
  • Enemy in the Swirl now no longer applies Handicap.
  • Fixed visual issues in Mistveil Grove, Illumi Ruins, and the Swirl.

System Bugfix and QoL changes

  • When clearing a run unlocks a new Depravity Level, the new level is now selected automatically.
  • The camera now follows the mouse more smoothly while you drag a card, to reduce motion sickness.
  • Improved performance, including faster loading and smoother scrolling in the deck list and The Omniscient.
  • Reduced the game's file size.
  • Camera zoom no longer works while the pause menu, the deck list, or The Omniscient is open.
  • Fixed a bug where the camera panned back into the room while your character walked to the exit after a combat.
  • Fixed a bug where, with "Pause on Focus Loss" on, switching windows right after abandoning a run reopened the pause menu over the death screen.
  • Fixed a bug where the achievement "The Golden Swirl Master" did not unlock until you entered the Silent Courtyard.
  • Fixed a bug where some dialogue VOs were incorrectly played.
  • Fully fixed a bug that could occur when redrawing right at the start of a combat.
  • Updated the Card Check screen and event dialogue animations.
  • Fixed several crashes and errors.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.