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Steam announcementView the game on SifterSeptember 24, 2026

Game Update and Bug Fixes: v1.0.4

Dear players,

Thank you all for playing our game, as well as your feedback, opinions, and suggestions.

Below are the details of the game update and bug fixes in version v1.0.4.

Game Update and Bug Fixes

  • Added the option "Pause on Redraw Ready". When enabled, the game automatically pauses as soon as a redraw becomes available.
  • "Pause on Play" now consistently pauses the game after you play a card, regardless of your situation (even if you have no redraw and no SP).
  • Added the option "Camera Shake" to turn camera shake on or off.
  • You can now zoom the camera out with the mouse wheel. On a controller, hold LB to zoom out and LT to zoom in.

Card Balance and Bug Fixes

Bomb Cards

  • Fixed a bug where the damage shown on bomb cards did not include your buffs.
  • Fixed a bug where a planted bomb's range indicator did not update when its radius was increased by an effect.

Phantom (Purple)

  • Phantom Flight - Fixed a bug where Phantom Flight's dash landed on the enemy's center instead of its edge. Also fixed a bug where Phantom Flight could fail when its projectile hit a bomb.

Status

  • Fixed a bug where some debuffs were not removed on redraw and could carry over into the next combat.

Relic

  • Fixed a bug where the effects of Chitinous Mirage, Cage of the Fallen that increase SP cost did not affect 0-cost cards.

Stage

  • Visual updated all stages, including corridor and combat.
  • Updated the Kthura’Dian combat in The Swirl. Fixed a bug where Kthura’Dian did not change to Invincible immediately when the conditions were met.
  • Fixed a bug where monsters in The Swirl may spawn at incorrect locations.

General

  • Cards now display a rarity effect that matches their rarity.
  • Fixed a bug where some legacy items are listed in The Omniscient.
  • Event icons in corridors now stay visible instead of only appearing on hover.
  • Fixed a bug where the synergy hint popup sometimes doesn’t work in some languages
  • Fixed a bug where the chapter indicator could show a different stage from the one you are in right after a combat.
  • Fixed a bug where text clipping in some fonts.
  • Fixed a bug that could occur when redrawing right at the start of a combat.
  • Fixed a bug where the game stayed frozen after abandoning a run.
  • Fixed a bug where the achievement "The Golden Swirl Master" sometimes could not be claimed.
  • Fixed a bug where controller navigation could not select summons on the battlefield.
  • Updated dialogue and voice lines for Rayden, Novelia, and Zerena, and fixed typos in NPC dialogue.
  • Added a Depravity Level unlock notice after your first victory.
  • Added a Tutorial page for Depravity Level.
  • The Depart door in the Silent Courtyard now changes when you play at Depravity Level 1 or higher.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.