Update 1.0.11 - Battle History Improvements
Commanders, here are the contents of this update:
Battle History Improvements

The Battle History panel now displays detailed unit types and animates movement and kills.
The history now also records AI players’ movement-only events.
(For existing old saves, because AI players’ movement-only records are missing, some units’ positions may jump when playing back the history review.)
Support for Map-Embedded Commanders

Skirmish settings now provide an option state that does not modify the map player’s preset commander (starred state). Starting a game in this state will not modify that player’s commander.
Selecting any commander will switch to the option state that completely replaces the commander (unstarred state).
Bug Fixes
When multiple units are selected, movement position calculation now excludes transport units and buildings unless the mouse is pointing at a transport unit.
Assisted Command now will not make units enter transport units and buildings.
Players who have already been defeated will have their units forcibly removed when their turn comes around (used to fix units that may remain for Commander Ash).
Added missing info pages for summoned units and story units to the database.
Fixed an issue where the pause menu panel did not close after surrendering.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.