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Steam announcementView the game on SifterSeptember 26, 2026

Update 1.0.9 - Easy Difficulty

Commanders, here are the contents of this update:

New Easy Difficulty

All campaign and Battle Space levels can now be played on Easy difficulty.

To better convey what each difficulty represents, the difficulty badges have also been adjusted (Bronze/Silver/Gold correspond to Easy/Normal/Hard).

Some levels have also been improved

1-1 After all units have acted on turn 2, prompt End Turn again.

1-4 Added some dialogue prompts when the commander is injured. Adjusted the building tutorial and fixed the missing building hint issue.

2-2 Destroying enemy factory now also counts as victory.

2-3 Killing all enemies early now grants immediate victory.

3-1 Enemy reinforcements will now also be triggered after a certain number of turns.

3-3 Overall difficulty reduced; enemies are now prohibited from building shield towers.

3-4 The event that activates enemies now triggers based on turn count instead of clearing the island.

5-3 Improved the opening to convey the artillery's range and radar vision.

6-2 Improved the opening to clearly encourage advancing from both flanks.

Editor support for difficulty design

You can now create difficulty markers in the editor. At the start of a game, units and reinforcements will be filtered according to the actual difficulty.

In the Map Settings tab, you can set which difficulties are enabled.

After any difficulty is enabled, a difficulty selection button will appear on the Skirmish screen.

Bug fixes and improvements

When the player's command robot is attacked, there will be a red flash warning at the edge of the screen.

Fixed an issue in Skirmish where, when Zero was selected as a random commander, if her level was higher than 3, more than 3 passive skills would be assigned .

Fixed an issue where units that require weapon reloading (such as Laser Hover) could still move after attacking (in some cases).

Fixed an issue where, when a difficulty marker cut off a teleport station, units inside the teleport station would also be removed.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.