Features : Configured damage to be taken upon being hit by missiles
Balance Adjustments : Adjusted HP reduction feedback for L-size monsters to make remaining health clearer
Other : Added visual effects for the combo skill "corpsecharge" Added feedback when intercepting missiles Added UI animation when receiving rewards
Thank you for your continued support!
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.