Heya everyone,
Thanks for all your feedback and support! We’ve just released a small update:
Gameplay Adjustments:
- Regular health packs obtained from shops and rewards now restore 25% HP, up from 15%. Large health packs now restore 50% HP, up from 30%.
- Added an option to skip random Buff selections in shops and receive Apoc Coins instead.
- Added an option to skip Buff Conversion selections and receive Apoc Coins instead.
- Adjusted the number of Future Tickets obtained from shops and rewards by difficulty: 30 on Easy, 60 on Normal, 100 on Hard, and 200 on Extreme.
Bug Fixes:
- Fixed text formatting and wording errors in some languages.
- Fixed a softlock that could occur if the player character died during a Boss phase transition.
- Fixed the unlock condition for the achievement awarded for clearing the game without equipping a weapon.
- Fixed an issue where the character used for the first story clear did not count toward the relevant achievement.
We appreciate your feedback and suggestions. Hope you enjoy the game!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.