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Steam announcementView the game on SifterSeptember 15, 2026

Major Update Feedback Request: Co-op Experience Improvement Plan

Hello everyone,

Over the past days, I’ve received feedback from players, curators, and content creators. One thing made me especially happy:

many people seem genuinely interested in the co-op mode of Jumpy vs. Chompy.

That made me more certain about the direction of the next major update.

I’m planning to put a strong focus on:

  • improving the co-op experience
  • making teamwork more fun and more meaningful
  • making two-player sessions smoother, more engaging, and more replayable

Before I make this update, I want to hear from you

Instead of changing everything in isolation, I’d rather ask the people who played the game — or are interested in it — what they actually want most.

What would you most like to see improved in co-op?

For example:

  • Is the co-op mode fun enough right now?
  • Does teamwork feel strong and satisfying?
  • Does the level pacing work well for two players?
  • What parts feel the most exciting, and what parts feel frustrating?
  • Would you like to see more of:
  • stronger co-op mechanics?
  • more intense rescue/chase moments?
  • clearer player roles?
  • better co-op challenges or leaderboard goals?

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The feedback I want most

If you have played the game, I’d especially love to know:

  1. What is the most fun part of co-op right now?
  2. What is the biggest problem or frustration in co-op?
  3. If I make one major improvement first, what should it be?
  4. Would you prefer co-op to feel more casual/fun, or more hardcore/challenging?

The goal of this update

I don’t want this to be just a small patch.

I want this update to push Jumpy vs. Chompy’s co-op mode one real step forward:

more fun, more interaction, and more memorable moments.

If you’d like, please leave your thoughts in the comments. Whether it’s a short suggestion or a detailed breakdown, I’ll read it carefully.

Thank you very much for your support. Your feedback can directly shape the direction of this major update.

— Hu Ping

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.