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Steam announcementView the game on SifterSeptember 29, 2026

Our 12th Update - Demo v1.16.22

Hello, this is Accelix!

It's been about three months since our last demo update on June 24. Our wishlist has been growing fast and a lot of you have been playing the demo, so we quickly put together this demo update to share what we've been working on ahead of the full game update!

Much of what's changed here started with your feedback. Cafe operations, maid growth, economy balance, menus, and saving have all been rebuilt from the ground up.

⚠️ Save Compatibility NoticeSaves from previous versions will not work on v1.16.22 and later. The save system has been completely overhauled, so old saves will show up as empty slots. We're sorry you can't pick up where you left off. Please start a new game.

📌 Demo Scope

  • Up to Cafe Level 10 / Maid Level 3 / the first Bond stage
  • The early story with two maids, OMU and MINA
  • A notice pop-up appears when you reach the end of the demo

☕ Cafe Operations

  • The register now checks out customers by scanning receipt barcodes
  • Recipes can be made as soon as you get them (no more guessing ingredient combos)
  • New Shaker prep station and 10 new drinks
  • All drinks and food have been remade as proper 3D models
  • Added a game table (rock-paper-scissors between customers and maids), tip coins, and display shelves that expand up to 4 slots

💬 Dialogue & Voices

  • Emoji chat has been replaced with full text dialogue
  • 10 customer personalities, each with its own speech style and voice
  • Maids now react with voice lines throughout the day

💕 Maids

  • Maid stats have been simplified, and you can upgrade them right from the stat window with the R key
  • Each maid now has unique traits and food preferences, and you can pet them to bond
  • New life scenes: before and after hours, maids wander in and around the cafe to rest and chat
  • You heard us that Bond was growing too slowly, so Bond gain is now doubled

💰 Economy Balance

  • Many of you told us "I can't make any money," so we focused on that.
  • Drink prices are up by roughly 3x
  • Cafe expansion costs and early-game upkeep are much lower
  • XP now builds up at a slower pace, so you'll grow a little each day instead of leveling too fast

📜 Guidance

  • Wish and main quest guidance has been completely reorganized, so it's clearer what to do next
  • Progress gauge now shown on screen
  • Notifications and celebration effects when you unlock something new

📱 Smartphone

  • Text messages from your maids at night
  • More varied customer social media reviews
  • Utility bill alerts and a shop with item descriptions

🎨 Graphics & Sound

  • Rebuilt indoor lighting with a daytime-to-sunset transition
  • New sound effects across all new features, plus re-recorded customer voices
  • Added graphics quality presets

⚙️ Menu, Saving & Convenience

  • New main menu and 4 save slots
  • New options, including an option to turn off screen shake
  • Story camera shake greatly reduced (thanks for the motion sickness reports)
  • Report bugs in-game by pressing F8

🐛 Bug Fixes

  • Fixed story progression getting stuck
  • Fixed items and settings disappearing after saving and loading
  • Fixed maids not being able to serve
  • And many more

Every piece of feedback you share helps shape the game. We'll keep working to get your suggestions in as quickly as we can.

Thank you!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.