- Fixed a bug where self-inflicted [non-true damage] was treated as in some cases.
- Fixed a bug where of the same element did not participate in the calculation of the corresponding elemental ailment value.
- Fixed a bug where added damage did not participate in the calculation of the corresponding elemental ailment value in some cases.
- Fixed a bug where the damage of was not as expected in most cases.
- Fixed a bug where the skill of could not correctly stop its effect at 1 HP in some cases.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.