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Steam announcementView the game on SifterOctober 2, 2026

Week 1 Update - Patch Notes

Howdy, partners!

We have a big patch for you this time!

GAMEPLAY

Progression & Quests

  • Fixed whims resetting every hour after being unlocked via the "Happy Residents" quest, which could block progress.
  • Fixed happiness jumping to 100 after starting the second settlement.
  • Fixed the Hidden Laboratory diorama failing to load correctly on the first attempt after loading a save.
  • Fixed the Deaf Canyon diorama unlocking immediately instead of waiting for the passage-clearing quest to be completed.
  • Fixed missing dialogue popups that blocked completion of the "Doppelganger" quest after loading a save.
  • Fixed being unable to complete "End of the Bandits" using poison.
  • Fixed previously collected resources not counting toward "Blocked Passage" quest progress.
  • Fixed Glenn's bark and its idea-point reward reappearing in the Hidden Grove on every return, even after completing "Fortune in the Foundations".
  • Fixed several achievements not triggering correctly, including "Yes Jamie, Kaboom!" after clearing all rocks in Sand Storm.

Buildings & economy

  • Fixed building improvement bonuses being applied twice when an autosave triggered at the start of a new day.
  • Fixed some buildings lacking an upgrade cost.
  • Fixed many upgrades not working in the idea menu.
  • Fixed canceling an upgrade still applying the upgraded values.
  • Fixed the Saltpeter Mine's production rate being mislabeled, and the "White Powder Everywhere" and "Full Crew" upgrades having no effect.
  • Fixed the workforce improvement for Gatherers having no effect.
  • Fixed wooden parts requiring more resources to produce than intended.
  • Fixed the Grain Farm's entry point being on the wrong side.
  • Fixed buildings, including the Town Hall, being placeable outside the designated build area at the edge of the map.
  • Fixed buildings continuing to work during the night after loading a save made at night, and the "Skip the Night" option missing in that case.

Settlers & scouts

  • Fixed a scout group being unable to resupply with food after returning low on rations while another scout group was traveling.
  • Fixed NPC dialogue occasionally failing to appear while two scout expeditions were exploring at once.
  • Fixed newly arriving settlers moving at normal speed instead of the current game speed until the speed was toggled.
  • Fixed the migration timer randomly stopping or repeatedly restarting without new settlers arriving, which could block population growth.

Caravans & saving

  • Fixed outdated caravans not being removed from save data, which could cause them to be loaded and confused with existing caravans.
  • Fixed caravans not being restored at their saved positions when loading a save, and instead being recreated from the settlement.
  • Fixed caravans occasionally teleporting and immediately self-destructing.
  • Fixed jumping to a notification's location while inside a diorama blocking the World Map and saving.
  • Fixed a placeholder panel appearing on the Logistics Center after loading a save without resuming time.

UI

  • Improved font scaling in the diorama UI.
  • Unified the two different icons used for the "needs a working Saloon" requirement into a single icon.
  • Removed leftover placeholder text on the Workers Camp upgrade screen and in quest location names on the World Map.
  • Fixed leftover placeholder text appearing in the "Unusual Proposal" quest when buying the bourbon license.
  • Fixed the Brick House having a placeholder whims image.
  • Fixed being unable to open the range popup for buildings such as the Saloon, Barber and Food Shop after destroying a nearby decoration.
  • Fixed scrolling through the buildings-in-range list zooming the camera in and out.
  • Fixed the "Mother in Law" failure status icon not disappearing after loading a save once its timer had ended.
  • Fixed the "Homelessness" fading popup appearing before the "Resident's Needs" quest was given.
  • Fixed a license-purchase tooltip remaining in later quest choices after declining to buy a license during the "Moonshine Scandal" quest.
  • Fixed the feedback form overlapping the Pause Menu when submitted with an empty description.
  • Fixed canned food being displayed as 0 on the caravan when delivered to scouts.
  • Fixed the mining view showing empty ore veins again.
  • Fixed the Saloon drink price displaying as a long decimal after buying the "Drinks Worth the Sin" upgrade.
  • Fixed the Dynamite Workshop missing its "no workers assigned" icon.
  • Fixed the Cattle Ranch showing a "Not connected to Warehouse" warning when it only needed a Barn.
  • Fixed the top bar not updating when your cattle count changed.
  • Fixed gameplay effect timers on the top bar not counting down.
  • Fixed the character model overlapping the dialogue-skip prompt.
  • Fixed loading screen art staying on screen for a few seconds after a save finished loading.
  • Fixed text in the progress menu rendering outside its border.
  • Fixed some whim icons being pixelated when zoomed in, especially "Something Stronger".
  • Fixed inconsistent art scaling between Town Hall levels in the idea tree background.
  • Fixed several untranslated strings in the Logistics building (Russian).

ART & VISUALS

  • Fixed roads rendering on top of windows.
  • Fixed destroyed roads leaving behind removed vegetation that should have grown back.
  • Fixed vegetation popping into view shortly after entering a settlement.
  • Fixed an incorrect building position for the Hunter's Lodge.
  • Fixed some Level 1-2 buildings being incorrectly disabled due to a pathing issue.
  • Fixed the Town Hall's fence LOD changing too abruptly in the distance.
  • Fixed the Barber Shop's sign text disappearing at a distance.
  • Fixed rocks in the "Old Mine" diorama rendering with a white or missing texture.
  • Fixed the grain crop model's color looking washed out.
  • Fixed the Gold Mine's wheel animation not working.
  • Fixed a musician NPC playing a violin animation instead of guitar for the Banjo decoration.
  • Fixed stone deposits floating in the air after blasting a rock instead of resting on the ground.
  • Fixed floating decoration near the Gold Outpost.
  • Fixed a floating wagon decoration near houses.
  • Fixed wagons floating without wheels in the "Deaf Woodland" diorama.
  • Fixed a decoration near the Corn Farm being placed too far from the field.
  • Fixed a misaligned visual effect at the Gatherers' building.
  • Fixed water in buckets disappearing near houses as the camera zooms out.
  • Reduced the brightness of caravan lights on the World Map.

Thank You!

Please keep sending us your reports if you encounter bugs or unexpected behavior. Your feedback continues to help us identify and resolve issues quickly.

Thank you for your support and patience!

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.